Improved Basic Experience updates.

 

Improve your experience.

In-confrontation notation

 1. When marking materials with a universal marker/quick voice, the load quantity of the material is additionally synchronized

Setting up custom buttons

 1. Quickly copy Arena Mode key placement to Classic Mode key patches

Highlights

1. displays the buddy that accompanied the highlight
2. display in the recording and playback of all satisfactory highlight videos when recording highlight videos
3. adjust the preservation priority of highlight scenes and also adjust the recording conditions of some scenes to make it easier to preserve highlight scenes
4. added display of teammate number in highlights

Auto-farming

Users can choose whether to discard or backpack their original melee weapon after farming a new melee weapon.

Sprinting stops tilting

New setting, enable by default
Does not stop tilt sprinting when user runs when tilted when disabled.

Exhibition system

Add a personal buddy display.

Users can select buddy displays in the display system and use lobby and in-battle modes in the display system. 

Model improvements.

Add IOS precompilation.

IOS models go through a few tens of seconds of pre-compilation when first installed, which can effectively reduce lag during games once this process is complete.

New battle content

Discount Shop Vehicle Modifications

Added purchase options to discount shops on the map, removed the ability to drive after purchasing with in-game currency, and turned shop vehicles into public vehicles.
You can interact with the store to purchase items when the shop car is stationary, but not when the shop car is in motion
Cannot interact with the Discount Shop if the Shop Vehicle is damaged
New Discount Shop Vehicle update maps: Erangel, Miramar, Sanok, and Rivik

Mount Delayed Explosion Mechanism

Instead of exploding immediately when the mount's HP drops to 0, the engine stops, bursts into flames, and explodes after 5 seconds (tentative)
If the mount takes explosive damage in the meantime, it explodes immediately
(Some special mounts are not affected by the delayed explosion mechanic and are recovered immediately)

Total variation

P90/QBZ Adjustments: P90/QBZ
P90 damage in Arena TDM mode 34→32
QBZ extended to livik and Miramar

Skorpion adjustments: Base damage
Base damage 22→24
Base reload time reduced by 15
20% faster scope aiming speed
20% reduced moving fire spread
10% reduced shooting motion wobble.

Improving actions

Improved the action of reloading while leaning against a wall of air guns.

Improved system updates

Creative System

Victory dance

Dance of Victory A7-only view released, selectable from the Creative System - Dance of Victory page.

Launching an ingestion system

Release new collections.

New Mecha Collection is now live in the Collection system.

Theme system

Launching an exchange store

New theme exchange shop launched: Mecha-themed social items, Mecha-themed hobby items, Mecha-themed mod appearance items, and more.

Chat rooms.

Updated chat room features

1. Improved chat room suggestions, adding more ways to filter by chat room type and language.
2. added chat room voice modes: Normal mode requires the owner's consent; Free mode allows users to access the voice at will.
3. Added chat room topics, allowing users to share their personal opinions on game topics and increase interaction.
4. Added a way to give My Room gifts
5. added synchronization of chat room status with friends list

Birthday

Birthday considerations

1. added birthday consideration system, users can set their birthday on their social cards
2. triggered secret consideration gift when accessing the game on the day of birthday.

Popularity Gifts

Popularity contest events

Highlights:
1. new tool: synchronize your popularity battle progress on mobile
2. new rewards: Popularity Coins, Vault Stickers
3. Reduced points required for individual levels, making it easier for users to earn rewards

Event rules:
1. users enter the popularity showdown event and are randomly matched with one opponent of similar skill every 3 days during the showdown period, for a total of 10 rounds.
2. during the showdown period, both sides' popularity gains are compared, and the one with the higher popularity wins.
3. the winner can plunder the points of the loser's match
4. When participating in a showdown, you earn showdown points to increase your showdown level. The higher the Showdown level, the rarer the reward

Party Showdown Events

Highlights:
1. New tool added: Synchronize party showdown progress on mobile
2. new reward: Popularity Coins
3. Reduced points required for individual levels, making it easier for users to earn rewards

Event rules:
1. Matching: 8 rounds of matches in total, matching teams of similar skill level every 2 days, and 1V1 popularity match by popularity ranking within the team
2. Showdown: compare the popularity gains of both sides during the showdown period
3. The total score is taken based on the win-loss relationship of each user on the team. If the score is 2:2, compare the total popularity of both teams.
4. the team with the higher combined score wins and can plunder the loser's showdown points if they win
5. If all users on a team earn the same number of points, they can share in level rewards and ranking rewards.
6. leaders of supported teams can create team-specific nickname medals to demonstrate the close relationship between team members and gift recipients.
7. Nickname medals support custom text and are unique.
8. Users can earn nickname medals by completing team registration or by completing gifted missions.

Intimacy

Intimate parties

1. Earn Affinity Items and the Underground Gangster Set by completing missions during the event, such as adding friends and organizing parties (limited)